Foundation Degree Graphic Communication
Wednesday, 15 May 2013
Jamie Oliver Ipad App
The ipad version of Jamie Olivers Cooking App also works well when it comes to legibility, and the way its layed out is clear and is easy to interact with. I like how he uses a dark wood effect background and lighter text, it gives it natural feel, which compliments his organic cooking.
Jamie Oliver Cooking App
Game 2
I like the idea of giving the characters personality, and making up what food they like and what they do and don't like, and their age, I think it gives the game that added interest to appeal to a younger target audience. The instructions are clear and understandable. And the score, the baby dinos they collect and the height are very clearly shown at the side of the game.
Game Design
The character in the game looks like it has been made on illustrator, using just block colours without any gradients. Same with the surrounding objects in the game.
http://www.bbc.co.uk/cbbc/games/ducky-bounce-game
Platform game
I have an idea to create a flat platform game, which includes just using the up, down, left and right arrow keys to controll my character.
''A platform game (or platformer) is a video game which requires an avatar to jump to and from suspended platforms and/or over obstacles (jumping puzzles) to advance the game. The player must control these jumps to avoid the avatar falling from platforms or missing necessary jumps. The most common unifying element of games of this video game genre is the jump button. "Jumping" may include swinging from extendable arms, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as The Legend of Zelda: Ocarina of Time, fall outside of the genre.
Platform games originated in the early 1980s, followed by 3D successors, which were popularized in the mid-1990s. The term itself describes games where jumping on platforms is an integral part of the gameplay, and came into use some time after the genre had been established, but no later than 1983.[1][2][3] However, it is not a pure genre and is very frequently coupled with elements of other genres, such as the shooter elements in Contra, the adventure elements of Flashback or the RPG elements of Castlevania: Symphony of the Night.''
Pacman
Pacman - 1980-1981
Pac Man is one of the first interactive flat landscape maze computer game . the player controls the the giant yellow circle with a wedge removed for a mouth, with either a joy stick or the up,down, left and right keys on a keyboard to eat all the dots. they have to avoid the ghosts which are chasing it. If they succeed, they move up a level. I like the simplicity of the game, and the levels which enables you to move up to higher levels faster.
I want to create a platform game for the computer this pacman, but not a maze.
Wednesday, 1 May 2013
Pib & Pob
I want to design a platform game, that is very basic and simple when it comes to the objects in the game and the environment.
I like the idea of using models and just a clear white space, with a few other objects in the environment to give the feel of depth.
Heres an example I found on youtube, which has both of these in.
http://www.youtube.com/watch?v=ta7VHKGuoJY
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